Object Chat Trick! [Level IV]
Chey discovered a neat little trick when objects chat: they respond to /me pretty much the same way avatars do.
You know the /me trick.
type in Chat /me says hi
And others see "Cheyenne Palisades says hi" instead of "Cheyenne Palisades: says hi"
If you make an object say something, /me will make it say its name in the same way-- and if you make the object's name a blank, it will say only what follows /me.
So, you can have an object say something like "Do not enter!" without its name apeparing.
Try it! Make an object, make a script, and add /me after the opening quotes in the lines with llSay.
Cool, huh?
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default
{
state_entry()
{
llSay(0, "/me Hello, Avatar!");
}
touch_start(integer total_number)
{
llSay(0, "/me Touched.");
}
}