Object Chat Trick! [Level IV]
Chey discovered a neat little trick when objects chat: they respond to /me pretty much the same way avatars do.
You know the /me trick.
type in Chat /me says hi
And others see "Cheyenne Palisades says hi" instead of "Cheyenne Palisades: says hi"
If you make an object say something, /me will make it say its name in the same way-- and if you make the object's name a blank, it will say only what follows /me.
So, you can have an object say something like "Do not enter!" without its name apeparing.
Try it! Make an object, make a script, and add /me after the opening quotes in the lines with llSay.
Cool, huh?
-----
default
{
state_entry()
{
llSay(0, "/me Hello, Avatar!");
}
touch_start(integer total_number)
{
llSay(0, "/me Touched.");
}
}
2 comments:
Fraulein Palisades,
This could be quite useful. Danke.
Yrs.,
Klaus Wulfenbach
The band I work for has a tip jar that says something like "Hippo Tip Jar thanks Tracy Stardust for her donation of L$150!" I made an invisible prim, stuck it on my back and scripted it so that every time I click it the chat says "Hippo Tip Jar thanks Tracy Stardust for her donation of L$1,500,000!" The name and amount are hard-coded, but I can change them on the fly. Quite fun to see the reactions of people.
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